![]() If you want to set enemies on fire, freeze them, or throw them into the air, you have more than enough opportunities for fine-tuning your loadout. You can only have two abilities at a time, but there’s plenty of room to play with different toys and experiment. The added “polymer” abilities throw plenty of options into the mix as well. Even the pistols, weapons often considered pointless after the intro of other games, still have a purpose later on for cleaning up smaller targets. The arsenal is a standout, feeling somewhat small compared to other games but offering a ton of variety from weapon to weapon. It’s lacking a lot of things and I’ll get to that, but some aspects feel genuinely satisfying. While I did just spend a lot of time tearing Atomic Heart to shreds, I have to give at least some credit to the gameplay loop. ![]() The story itself isn’t any better, being hard to follow and often losing any common sense whatsoever. So much of the writing feels like a teenager finding out what a swear is for the first time, including but not limited to “where’s the shit-ass way out of here?!”. If he’s nothing short of an ass 50% of the time, it’s hard to sympathize with him.Ītomic Heart doesn’t have the worst story I’ve ever played, but it’s easily up there. This has the added benefit of being so bad that it’s sometimes hilarious, but also makes P-3 perhaps the most unlikeable protagonist in a long time. P-3 is easily the most egregious of the bunch, throwing out swears every other sentence and flipping between wanting to know more about the situation and wanting to tell his allies to shove it with the snap of a finger. That can be a valuable tool when used in moderation for bringing questions, but instead leaves things a confusing mess that lacks a lot of narrative depth.ĭialogue fares no better, suffering from the pitfalls of modern AAA games in having cringe-worthy or otherwise bizarre lines. Events more often than not happen because the plot needed them to happen conveniently, rather than in a way that feels natural. With such a strong artistic direction behind the game, I was hoping to see a much more fleshed-out backstory through that world.Īt times, even the central story of the main character P-3 and Facility 3826 feel very similar. ![]() Background details are almost entirely told rather than shown, leaving very little room for drawing conclusions or giving you time to digest new plot details. In a select few cases, that method of just letting you experience the world for what it is can be great, yet Atomic Heart instead feels immediately overwhelming, and that feeling never stops. Rather than being introduced through conventional methods, you’re dropped in a boat and away you go. Not in the sense that you’re immediately sent off to discover endless details about the game world, but rather you’re put right into the game as if the entire intro cutscene was removed. From the minute you launch, you’re immediately thrust into the game’s world. To call the plot of Atomic Heart a mess would be an understatement. ![]()
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